Search found 8889 matches
- Fri, 31. Mar 23, 17:51
- Forum: X4: Foundations - Spoilers
- Topic: Khaak Mechanics: Locations, Spawning and Combat.
- Replies: 26
- Views: 35272
Re: Khaak Mechanics: Locations, Spawning and Combat.
I'm finding these annoyingly frustrating to deal with. Not because I don't have the firepower (I have an Asgard parked on top of one), but because actually identifying what to shoot at, when combined with the awkward "architecture", just makes the entire process difficult and time consuming. Is ther...
- Thu, 30. Mar 23, 12:59
- Forum: X4: Foundations
- Topic: Shipyard deadlock?
- Replies: 14
- Views: 560
Re: Shipyard deadlock?
You don't need a shipyard capable of non-stop production to have a shipyard that's useful. The more resources (or complete ships) you supply the more ships the AI will build, get destroyed and rebuild, but you don't have to push it to the limit unless you want to. Yes, that's the approach I've take...
- Thu, 30. Mar 23, 10:25
- Forum: X4: Foundations
- Topic: Shipyard deadlock?
- Replies: 14
- Views: 560
Re: Shipyard deadlock?
@RegisterMe To feed the ship request of a single Commonwealth fraction I had to create a production of 100000 hull parts per hour and a consequent proportion of resources (38000 engine parts, 33000 weapon parts). This translates into a 64x hull/engine/weapon module. Take these numbers into consider...
- Tue, 28. Mar 23, 13:55
- Forum: X4: Foundations
- Topic: Shipyard deadlock?
- Replies: 14
- Views: 560
- Tue, 28. Mar 23, 13:16
- Forum: X4: Foundations
- Topic: Shipyard deadlock?
- Replies: 14
- Views: 560
Re: Shipyard deadlock?
I guess I can minimise Terran ware "spend" by preventing the Terrans / Segaris from buying ships from my shipyard?
- Tue, 28. Mar 23, 12:52
- Forum: X4: Foundations
- Topic: Shipyard deadlock?
- Replies: 14
- Views: 560
Re: Shipyard deadlock?
And at last, one of those miners has started building!
So yeah, a shortage of Terran components I needed because of ship design choices I'd unwittingly made just by going for a high preset.
So yeah, a shortage of Terran components I needed because of ship design choices I'd unwittingly made just by going for a high preset.
- Tue, 28. Mar 23, 12:47
- Forum: X4: Foundations
- Topic: Shipyard deadlock?
- Replies: 14
- Views: 560
Re: Shipyard deadlock?
I've only got 2 million storage space at the moment (it's still fairly nacent). And yeah, I don't have enough Terran wares. The particular shortage currently is computronic substrates but I have some of that starting to come in now. And when I get those bloody miners built they'll feed a fab that pr...
- Tue, 28. Mar 23, 11:52
- Forum: X4: Foundations
- Topic: Shipyard deadlock?
- Replies: 14
- Views: 560
Re: Shipyard deadlock?
I wonder did I design those Cranes with Terran components?
EDIT: Which still doesn't explain why I can't cancel the builds.
EDIT: Which still doesn't explain why I can't cancel the builds.
- Tue, 28. Mar 23, 10:49
- Forum: X4: Foundations
- Topic: Shipyard deadlock?
- Replies: 14
- Views: 560
Shipyard deadlock?
I've managed to get my shipyard in a bit of a pickle, and would welcome advice on how to unblock it. * I have an S/M/L shipyard in Nopilieos Fortune II. * I had all blueprints for all PAR / HOP / ARG / TEL S and M ships, and all their blueprints. * I have four Demeters to supply it. * I have a bunch...
- Fri, 24. Mar 23, 12:25
- Forum: X4: Foundations
- Topic: Any (anti) pirate advice?
- Replies: 24
- Views: 1387
Re: Any (anti) pirate advice?
The only system that seems to mass wipe my traders is Hatikvah’s choice bc a xenon destroyer can start camping the system and it can be a while before the argon respond to take care of it My defense bases have 24 Argon M Beam Turrets, 24 Argon M Flak Turrets, 80 Paranid L Plasma Turrets, 24 Teladi ...
- Fri, 24. Mar 23, 10:55
- Forum: X4: Foundations
- Topic: Any (anti) pirate advice?
- Replies: 24
- Views: 1387
Re: Any (anti) pirate advice?
If your empire is big enough that pirate notifications become a hassle just set the default response to comply, then disable the notifications. It may not be very satisfying but it's by far the easiest solution. Your ships don't drop all their cargo when they comply, just a small part, so the cost ...
- Thu, 23. Mar 23, 20:37
- Forum: X4: Foundations
- Topic: Any (anti) pirate advice?
- Replies: 24
- Views: 1387
Re: Any (anti) pirate advice?
Also, speed. The minotaur raider, which is probably one of the most common M pirate ships to harass your traders... it caps out at under 300kms with typical argon engines. If your traders have around the same or better speed, they'll usually be able to survive most pirate encounters and just get aw...
- Thu, 23. Mar 23, 19:40
- Forum: X4: Foundations
- Topic: Any (anti) pirate advice?
- Replies: 24
- Views: 1387
Re: Any (anti) pirate advice?
To reduce SCA activity start their terraforming job. Only thing what you need to do is complete 1 task from their terraforming and that will unlock reputation. From that point forward you can do jobs for them (and trade) which will improve your reputation and when you reach +10 they cooldown. With ...
- Thu, 23. Mar 23, 17:30
- Forum: X4: Foundations
- Topic: Any (anti) pirate advice?
- Replies: 24
- Views: 1387
Any (anti) pirate advice?
They're doing my head in. My last seven save games, literally minutes apart, have been called:- ******* pirates ******* PIRATES aND AGAIN And again 2 Killed pirates ******* pirates ggrrrrhhhh I have three defense bases set up in SCII, two in Hatikvah's Choice, two in Profit Centre Alpha. I have twen...
- Tue, 21. Mar 23, 13:52
- Forum: X4: Foundations
- Topic: Drop your carge... or not. We need an ignore default response.
- Replies: 27
- Views: 3254
Re: Drop your carge... or not. We need an ignore default response.
I don't mind pirates being a threat, but the constant whackamole gets pretty tiresome. It would be nice to have easier ways to deal with it.
At some point I'm just going to war dec the SCA and be done with it, though I suspect that this will have negative ramifications for eg the Teladi.
At some point I'm just going to war dec the SCA and be done with it, though I suspect that this will have negative ramifications for eg the Teladi.
- Thu, 9. Mar 23, 17:54
- Forum: X4: Foundations
- Topic: "Unauthorised Kill"
- Replies: 4
- Views: 234
Re: "Unauthorised Kill"
Thank you both .
- Thu, 9. Mar 23, 17:23
- Forum: X4: Foundations
- Topic: "Unauthorised Kill"
- Replies: 4
- Views: 234
"Unauthorised Kill"
Why, when I kill a red (presumably pirate) Teladi Dragon Marauder, do I get a message about an Unauthorised Kill and lose rep with the Split Fallen Families?
- Fri, 3. Mar 23, 22:25
- Forum: X4: Foundations
- Topic: Research mission directs me to talk to somebody on a station that's been blown up
- Replies: 6
- Views: 743
Re: Research mission directs me to talk to somebody on a station that's been blown up
In fact any and all other research seems to have been blocked until I complete this project so... here's hoping :). Any Research can be cancelled. Just click on the research that is active again. It will cancell itself and you can pick a new one... Then pick that research again, the location will b...
- Fri, 3. Mar 23, 13:32
- Forum: X4: Foundations
- Topic: Research mission directs me to talk to somebody on a station that's been blown up
- Replies: 6
- Views: 743
Re: Research mission directs me to talk to somebody on a station that's been blown up
In fact any and all other research seems to have been blocked until I complete this project so... here's hoping .
- Fri, 3. Mar 23, 13:28
- Forum: X4: Foundations
- Topic: Research mission directs me to talk to somebody on a station that's been blown up
- Replies: 6
- Views: 743
Re: Research mission directs me to talk to somebody on a station that's been blown up
OK thank you / will do if necessary.Imperial Good wrote: ↑Fri, 3. Mar 23, 13:17Eventually they should respawn/relocate to some existent space. If after a few hours this has not happened then you probably need to file a bug report using your not modified save file.