[MOD - UI AP/TC] Gold HUD v1 2016 - 11/05/16

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TrixX
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Post by TrixX » Tue, 26. Oct 10, 18:27

No idea about that. Not tried to do it. Would make it feel very much like an RTS then...
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TrixX
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Post by TrixX » Fri, 29. Oct 10, 08:49

1.3 is up. Fixed the brackets and gave the mission arrows an overhaul.
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madr
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Post by madr » Fri, 29. Oct 10, 16:27

It might be a good idea to add 1600x900 to the 16:9 category, as it's a relatively common laptop screen size.

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TrixX
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Post by TrixX » Sat, 30. Oct 10, 07:20

No probs, if it's smaller than the largest 16:9 it's supported :)
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Sable Keech
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Post by Sable Keech » Sat, 20. Nov 10, 14:16

Hey there,

Apologies if this is a daft question, but I've put the files in my mod folder and enabled it in the launcher.

The menu screen is gold, as are the loading screens, but in-game nothing has changed and the brackets remain :?

Obviously I'm doing something wrong.

Cheers,

SK

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TrixX
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Post by TrixX » Sat, 20. Nov 10, 14:20

I take it you are using one of the No-Brackets versions. Ok if it's not working from the Mods folder then something is overriding it.

Take the CAT/DAT pair out of the mods folder and put them in your main directory. Then Rename them to the next number in the list to match the other CAT/DAT's in there (if the highest one you have at the moment is 15 name them 16).

Let me know if that works. Also which aspect ratio are you using so I can check my end :)
"If you’re not prepared to be wrong, you’ll never come up with anything original."
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Sable Keech
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Post by Sable Keech » Sat, 20. Nov 10, 14:33

Hey - thanks for the quick response!

Tried that with the same result unfortunately.

I'm running 16.10 :)

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TrixX
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Post by TrixX » Sat, 20. Nov 10, 14:38

Ok extract this directly to your X3TC installation folder and see if you get the updated ingame UI :)

DDS Only
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Sable Keech
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Post by Sable Keech » Sat, 20. Nov 10, 15:00

no luck mate :(

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TrixX
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Post by TrixX » Sat, 20. Nov 10, 15:04

Ok there's something a bit out of order with your install then. That should have overridden anything else using those files. Try a fresh install to a different location (unless you have steam which poses a different problem).
"If you’re not prepared to be wrong, you’ll never come up with anything original."
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Sable Keech
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Post by Sable Keech » Sat, 20. Nov 10, 15:10

Ok will see what I can do!

Will let you know :) thanks for the help.

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Post by Sable Keech » Sat, 20. Nov 10, 15:24

A quick reinstall and all is well with the x3 world!

Thanks TrixX - Looks great :)

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TrixX
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Post by TrixX » Sat, 20. Nov 10, 15:25

No problems mate, glad to be of help :D
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surferx
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Post by surferx » Thu, 2. Dec 10, 01:16

I just had to ask.. I know you said compatible w/ other mods but how about a cockpit mod? Especially PSC01's cockpit mod? It would seem to have areas of conflict, but idk.. And cat/dat placed higher or lower numerically than the GUI?
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TrixX
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Post by TrixX » Thu, 2. Dec 10, 04:21

I don't see any errors with the Cockpit mod as all icons use the same space as the original icons. Also as a bonus it doesn't trip the modified flag :D
"If you’re not prepared to be wrong, you’ll never come up with anything original."
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surferx
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Post by surferx » Thu, 2. Dec 10, 05:30

So using SRM- cockpit-GUI-CMOD Is that the right order?
If you want to go fast, go alone.
If you want to go far, go together.

Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB

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Post by Mad_CatMk2 » Thu, 2. Dec 10, 06:01

Hey Trixx there does seem to be some incompatibility with the cockpit mod (or maybe CMOD? but I doubt the latter...)

Since I have a multitude of fake patches, I decided to drop your UI (16x10 here) mod into my last cat/dat pair, which is 24. Continuing or starting a new game causes it to crash, unfortunately. When replaced with the Military Hud from CMOD3, it works just fine.

Wierd :(
I fly an OWP. What about you?

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TrixX
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Post by TrixX » Thu, 2. Dec 10, 07:14

Hmm that's the second report of that. I wonder what the issue is, as I haven't altered positions of icons or anything like that...

I'll PM you some test files if you want to help find the issue as I don't have the problem here...
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Post by Mad_CatMk2 » Thu, 2. Dec 10, 07:41

TrixX wrote:Hmm that's the second report of that. I wonder what the issue is, as I haven't altered positions of icons or anything like that...

I'll PM you some test files if you want to help find the issue as I don't have the problem here...
I think I could try is to jump to an empty sector and test it there? Maybe the game doesn't like updating a million icons in one go
I fly an OWP. What about you?

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TrixX
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Post by TrixX » Thu, 2. Dec 10, 08:30

Possibly, the other person with this issue also had Combat HUD installed prior. However so did I so I am at a loss to find the problem ;)
"If you’re not prepared to be wrong, you’ll never come up with anything original."
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